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TheGameFather said:
Esmoreit said:
To me, it wasn't all that satisfying aswell. It was fun, sure but as an amateur boxer I was hoping for better controls. Problems I encountered:

My Mii wasn't fast enough with his hands - in other words, didn't track all my movements despite making "easy" combo's that didn't include double taps.

Dodging was spotty, you could only move to the side, no ducking. And even then it usually wasn't fast enough.

Third, accuracy was hit and miss. Hooks for instance didn't register, no matter how perfect I performed them. Uppercuts, same story. Jabs where the only hits remotely accurate.

 

Yeah, I think a lot of people had simmilar issues.  It's not exactly a 1:1 boxing simulator, a lot of the puches require proper timing just like normal boxing games.  Personally I love the dodgeing, it doesn't include a full duck, but it does include leaning forward or leaning way back to dodge head shots.

Check out the vid I posted.  It includes jabs, crosses, uppercuts and a hook and they all correspond to real punches and are %100 consistant.  What you think? 

 


Well, you point out my major gripe with boxing games / timing. It is generally essential to any match off course, but landing a succesfull hit requires more then just timing. I see Wiiboxing as merely a reaction game and in that it succeeds off course.

You can ignore the following though as I´m going to comment on the consistancy. I don´t think you ever have practiced boxing (totally fine off course) but to call the blows consistent. Nah. Best tip I could give now (as I don't see footwork) - Imagine you're opponent in front of you, and react to him as how a normal being would react. If you keep that in mind you will see that a lot if not all the punches make no sense whatsoever. For instance, the uppercuts you gave reach well above you're head. An uppercut is given when you either try to hit the opponent in the nose, jaw or rarer cases the stomach. So lifting you're fist two feet above you're head should only be done if you're opponent is indeed two feet taller then you are. Otherwise it is just a waste of energy, and hard to get back to cover.

A hook should never be given with a diagonal angle. From you're defense, swing you're arm quickly to a 90 degree angle whilst you keep looking at the inside of you're hand (or fist, better.) Hitting from that angle has less force, leaves you're face open for a counter and it can hardly be followed up upon in a combo.

Jabs, again should be aimed at the face when you are hittig the face. Judging from the height and angle, you where constantly aiming for the stomach (and even though you should bend down you're knees a little, instead of ducking.)

That's it for now, boxing can hardly be told through text but I hope that you see, from my viewpoint that it is indeed not a 1:1 boxing sim (which I find understandable) but also that it will be incredibly hard to ever make one untill we get a wiimote/nunchuck advanced enough to precisely measure speed, accuracy and movement - moreso then we have now.

But honestly, I do admire you got the movement required for the game down.



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