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Hynad said:
curl-6 said:

Yeah, besides the obvious differences in art style, Far Fry 2-4 on PS3/360 are quite similar to BotW in that they feature open worlds with lots of vegetation, scattered enemy encampments and wildlife, etc. They seem like the most logical point of comparison in my view.

Far Cry 3 and 4 on PS360 are impressive technical accomplishments for the hardware they're running on, but overall, I'd give BotW the edge as it seems to have a bigger world with denser and more interactive vegetation, as well as a slightly higher screen resolution. (720p versus cropped sub-HD in Far Cry)

I don't know. Both have a lot of pop-ins, and Farcry has quite a lot of NPCs and from what we've seen so far of BOTW, it doesn't seenm like it is as densely populated as Farcry 3 or 4. Vegetation, except for the grass, is also quite simple compared to what's found in the FarCry series. I don't see what's interactive about the vegetation in BOTW except that you can cut trees and grass... And that feature doesn't look like it's anything for which you should wet your pants. Cool feature, but nothing impressive or demanding there. As for it being a bigger world, that's a non-argument. It's not like the world is fully loaded with features and detail at all time. It's streaming just like any other open world game, with distant objects having next to no level of details, no less.

First Zelda BotW is 8 away from completion, and we actualy saw just one small (1-2%) of game, and it's confirmed that NPC are moved from Demo in order not to spoil story, also there will be towns and villages.

Second you have physics in game that effect whole world, you have wind blowing and you see trees, bushes and grass moving on wind, you can cut grace, what we saw basically you can cut every tree for instance maybe you can cut whole forest, you cant cut tree that fails in river and see how river carries that tree, you can set on fire grass and watching how fire spreading depending on direction of wind blowing, basicly you can interact with almost any object in world and for instance move object like rocs, boards or plates, also you can climb on evry object, building or mounting in game and that basicly means that almost evre thing in world of Zelda BotW could be interact with in some way. Also even view distance doesn't show too many details, view distance is great, you can basically see half of this huge world if you are high enough for such a view.