Intrinsic said:
You guys are worrying about issues that don't exist. And hypothetical situations based on nothing at all, all the evidence actually points to the contrary. Devs or publishers will always build their games first for the largest market out there. By the time the Neo is at 10M, the core PS4 could very well be at 70M. Its ridiculous to think that devs will build for 10M first and ignore the 70M. That just makes zero sense. Devs will jist optimize their games for the core PS4 and then add in whatever extra the neo mode permits. By thr time we have hardware in a PS console (probably like PS6) that will be able to run games that just can't run on the base PS4 (even in 720p@30fps) Everyome would have at the time updated their console to either a Neo/PS5/PS5neo. Unless that person plans on using the PS4 for 9-12yrs. And the neo/PS5 iterations will probably be able to run the PS6 games on some sort of level (even at 720p). And all this talk about 1yr smartphone cycles is just sensationalist chatter. No one has said that consoles will come out every 1yr, if anything its more like every 3-4yrs. And as lomg as games remain forward and backward compatible I don't see the issue. |
Hardware is all abstracted anyway, so differences in the underlying hardware is of little importance to development these days, not to mention most games are built on ready-made game engines that are optimised for various hardware and software configurations anyway.
With that said... Maybe with the increase in power with the Neo/Scorpio, Epic might be willing to port Unreal Tournament now?

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