Machiavellian said:
What does this have to do with the PC. I only used the PC as a way of explaining the network protocol used for MP play. Peer to Peer does all the work on the host system. Meaning that your console if you are the host does all the work maintain the MP state and multiple clients can connect. In this setup, there is no dedicated server used and thus no other infrastructure required for MP play. Since there is no additional hardware to facilitate MP state, there is no cost to the Console OEM to provide MP. If you are going to talk about something you should at least understand the technology used so you can make an informed opinion. |
Seems like you have all the information on how MP works on PSN... cares to show us that info? How playing is routed and dealt? How it's totally independent of sony servers and why it shouldn't be off when PSN is down?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







