foxtail said:
It was 4% of the net sales price of DVD players and DVD decoders (not just the drive) , with a minimum royalty of $4.00 per player or decoder and a maximum of $8.00. The Gamecube and Xbox would be considered the DVD players, and 4% of their net sales price would reach the $8 limit. They would both be charged $8 per console at their launch prices. Most PS2 games could fit on a Gamecube disc, and for those that couldn't they could use two discs (though it may be harder with some open world games) or use compression . Besides, if they put a DVD drive in the Gamecube it would be less of a small CUBE. =P |
That table I put was for DVD-ROM DRIVE not DVD Players (which was another part of the table)... so you are talking about different things. PS2 had to pay for royalties for their DVD Player, MS had to pay for the Driver, not the end unit... or do you think computers would have to pay royalty on DVD drive on the price of the whole PC?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







