foxtail said:
That info is "As of January 1, 2016" the royalty scheme may or may not have been higher in 2000 (PS2) or in 2001 (Gamecube/Xbox). Even now the greater of the two is still $8 US per console, that's no small addition to the price of the console. A lot of people forget that DVD movie playback was NOT included in the original Xbox out of the box either. You needed to buy a $30 dongle to unlock the DVD movie playback on the original Xbox. Microsoft was a company with unlimited resources and spared no expense when it came to the original Xbox hardware, but they still didn't want to eat the fee for DVD movie playback. |
The info was updated on January 1st... if you look at the Disc itself you will have the historical price going from 7,5c to 4c and lower... so for me it reads as the table you answered was valid at the time.
And no it isn't 8 per console... it's NO MORE than 8 USD, relative to 4% of the selling price of the drive.
So Sorry, but saying that Nintendo didn't put a DVD drive because of 4-8 extra cost on royalty is a silly reason by their part.
I'm not forgeting that DVD playback wasn't available (and I never used PS2 DVD playback function). We were talking about the cost to have a standard drive that would have a disc with a 8Gb capacity (could even be a different reading technique if it didn't made the production cost higher on either the HW or discs)
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."