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Miyamotoo said:
DonFerrari said:

Sony tried Playstation Phones with no luck, but that could be because of implementation

I refuse because you have 0 evidence... you are giving conjectures. GC was always cheaper than PS2 because Nintendo was trying to sell it against a market leader with very strong grip on the market. And the drive wasn't 100,00 I'm sure.

Yes it wouldn't be easy to fit. But RE2 with 2 CDs fitting on one N64 cartridge is proof enough that it was doable. It just wasn't cost effective because sales weren't there to be captured.

Wii even though sold more than PS360 had very bad SW sales overall and only sold 1st party. And being Wii the only case of a console that sold a lot even with negible 3rd party support (and not to gamers in general, as you can see the plummet on WiiU) isn't evidence that you can succeed with no multiplats so it can't be taken of their worse decisions.

Nintendo sold much stronger GC with profit with lower price of $100 than PS2 that actualy was sold with loose. Like I wrote, I remember back then DVD player prety high price and with PS2 you had console with built in DVD playyer, that definatly had huge imapact on PS2 price, very posible for around $100.

Yes RE2 fit, and it was nightmare for devolpers, why is RE2 basicly only stronger PS1 game that ended on N64!? Becuse it wasn't profitable, it was very complicated, expensive and requires lots a time becuse very small size of cartridges, not beacuse N64 sales. You totally ignoring fact that GC had around 50% worse sales than N64 while GC had much better 3rd party support!? Like I wrote, why N64 is Nintendo console with smallest number of released games ever when isn't nearly worst selling Nintendo console!? It's very obvious that is because of very limited size of N64 cartridges, but you can keep deny that.

Sry, but in what world 915m sold copies of SW on 101m HW is bad, that is attach rate of 9, do you realise that only GC had better attach rate with 9.5!?

Wii is clear fact that Nintendo could succeed even with bad developer relationships, offcourse that is better that Nintendo have great developers relationships, but this is a clear fact.

Man, you keep throwing the same number and that is pointless... A Ferrari selling for 500k against a Polo for 15k doesn't in any way means that the Ferrari costed 499k to build against a 14k to build the Polo. The fact that DVD players were very expensive can be attached to a lot of reasons not necessarily the drive itself. You know that PS3 emulation with the emotion engine was one of the reasons for the high price (and that after 7 years of cost reducion on the processor due to the big success of PS2). So the exquisite architeture of PS2 could be more of a reason to the high price of PS2 than the drive could ever hope to. You also failed to give any pricing for the GC drive against PS2 to say it really was much cheaper. So I'll stand by that Nintendo done the choice for mini-disc because they though piracy would be lesser and that they didn't see any need for 8Gb of space (you could even say that it was basically the same reason for them choosing cartdrige on N64).

So on the cartridge we can resume all that in, it's possible but costly, so with bad relationship and bad sales, costier port no interest was present.

if you consider that it's actually 8 (because 1 game was auto bundled forever and latter there were 2 or more) so GC having 9,5 is 18,75% higher, that is significant. And considering how most sales were for 1st party titles that won't help your argument that Wii was a success, even more when the successor plummet 86% on HW sales and the system were abandoned with 1 to 2 years before the next system entered. I can hardly say that is a true success. You can at most say that while Nintendo was supporting it, they made a lot of money, but you can't say it was a real success as a CONSOLE.

So you can take 1 in 8 attempts to prove a point as a fact while ignoring the 7 against, great.

Miyamotoo said:
SpokenTruth said:

It's not well known but GC was sold at a ~$9 loss for quite a while.  How long is not known though.

Maybe at launch, but I found info that PS2 was sold $188 loss on launch.

Please provide the evidence.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."