Miyamotoo said:
Price of full DVD player does matter because back then had high price, and I assume Nintendo wanted more affordable console. Even with all those tools majority of games couldn't fit on max size of 64MB. Even with great sales, good relationship, interest...huge majority of gamers couldn't fit even if developers wanted. GC had around 50% worse sales than N64 had, but regardles GC had much better 3rd party suport.
If you relly want to know what are IMO Gaming's worst marketing/business decisions, this what I wrote: -Sega- Releasing too many hardware in small amount of time. |
I refuse to talk further on the price of the DVD player unless you show the price of either drive to be installed by gaming companies. Sony were able to use it and not price PS2 outside of GC price bracket and I already showed you that even though Bluray drive (which was much much more expensive than DVD drive) costed no more than 1/6 of the price of a BR player of the time, so I can't say that because there were BR players selling for over 1k that the drive costed 1k.
What are your evidences for not fitting? You were already shown that they were able to fit RE2 with all it's cutscenes on N64 and it took 2 CDs on PS1.
You listed the cartridge as their big fail, but insist on giving then a concession and refuses to recognize their bad relationship with developers from NES torwards today.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."