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Two points I want to follow up on: For stage balance, you can just keep Omega stages and make Alpha variants that are tourney legal Battlefield variants for each stage. Give some moving platforms a la the AC stages, but in general it adds variety with little input, but lets us keep the insane stages we currently have. Just get rid of 75m and Great Cave Offensive entirely and I'm happy then.

The second point is a point of disagreement with your stance on roster size. Smash 4 released as the most balanced Smash game yet. Yeah, there were naturally issues, but there was a sense that essentially every character could be viable competitively. With 50 characters of course that's not going to ever be fully true, but compared to Brawl and 64 which are absolute messes, and Melee which is a boy's club of the top five to ten characters mostly (with room for some lower characters in the top players' hands), Smash 4 excelled in this regard, despite having the shortest development cycle next to Melee. I feel that even if they continue to upscale the roster they'll be fine so long as they continue reasonable balances instead of the admittedly knee-jerk nerfs they made at times. There's no reason to cut back the roster unless it's to redesign the clones as skins or trim the fat on the forty FE characters or something. Well, they could remove Palutena and almost nobody would care since she's literally hot garbage, but even then I guess she's unique, may as well just keep her since it won't be hard to upkeep with her lol



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