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DivinePaladin said:
Wait, when was difficulty a thing people complained about in SS? Everybody complained because there was zero reason to battle, not because we thought the battle were hard.

I swear this whole game is being developed in a vacuum. Even when GameXplain interviewed Tabata she clearly hadn't even considered that fans wanted a TTYD remake or a game in thar style.

The game was obtuse, filled with backtracking and had obscure puzzles. Just look at the gamexplain review of Sticker Star, where the reviewer admits that multiple journalists contacted him because they were stuck. So no, the game isn't being developed in a vacuum and they already adressed a lot of feedback: you can hold more "stickers", thing "stickers" don't take up mutliple places in your inventory and you don't need to return to the town to turn the things into "stickers". Those changes alone should make the game much more streamlined and less obtuse. And finally, there is a reason to battle: to increase the paint capacity of your paint hammer. It's also the only way to get minion cards.



"The strong do what they can and the weak suffer what they must" - Thoukydides