Miyamotoo said:
Again, we can say that one of their biggest mistake was N64 catridge format (size of games), Wii U dont have that problem so we cant say "all nintendos demons are still haunting them till this day", beacuse that clearly inst ture, but you can keep deny that pure fact. What is a price of fully capable DVD player that PS2 used at beginning of that gen!? You lying youself if you think a lot of PS1 games were possible on cartridge that have max size of 64MB. Huge majority of PS1 games had size of several hundreds MB, how can you fit those size if you cartridge with max size of 64MB!? Some games definatly could fit even on 64MB but pure fact is that huge majority couldnt fit. Also GC had far more better 3rd party support the N64 had despite N64 was selling better, also pure fact. Actualy N64 is Nintendo console with smalest number of relased game, why do think that is a case!? |
Ok, so you are only discussing the "all"... ok you win.
The price of the DVD player doesn't matter because you don't know how much was the premium, and you also didn't said what was the price of a capable Mini DVD at the time, not even asking for a fully capable.
I'm not lying to myself. With the right compression tools a lot the games on PS1 could fit on the cartridge. I'm not saying most, I'm saying a lot. They weren't there for some reasons, bad relationship, low sales of N64, lack of interest to invest the time to make it work, and of course for some of them, the cartridge limitation.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."