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DonFerrari said:
Miyamotoo said:

No, beacuse they have some of those mistakes last gen too, this gen they made more mistake than ever before with Wii U, blooady mess, but doesnt have anuthing with "demons from the past".

Because you can't use DVD on device like that, because you need to pay fees for DVD player and DVD discs!? I remmeber back than DVD players were pretty expansive, and we know Nintendo made profit even with $100 GC, so defiantly one of reasons why Nintendo went with mini DVD is price point of console.

We know that blueray player of PS3 rased price of console to $600 and even with that price Sony made loss.

Regardless 3rd party relationship, N64 would had much better support if N64 had CD, how you can fit game of 700MB to cartridge of max size of 64MB, that is reason why N64 basically didn't had any 3rd party support not bad relationship.

Man.... your cause and consequence relation are all messed... but let's keep going.

if you assume they had made those mistakes before (the ones on WiiU) and new ones so some of their demons for the past still haunt them.

The fact that you can't read a DVD movie on it doesn't make the drive itself much cheaper I suppose (and you are just throwing a conjecture, not an evidence) and I told you that the royalties weren't big so I'll give you the very high royalty prices

DVD-ROM Drive The greater of:
(ⅰ) 4% of the net selling price (up to a maximum of US$8.00 per drive) or
(ⅱ) US$4.00 per drive;
US$2.00 per drive on or after the effective date of the New DVD6C License Agreement
DVD-ROM Disc US$0.075 per disc;
US$0.065 per disc on or after January 1, 2002;
US$0.05 per disc on or after January 1, 2004;
US$0.04 per disc on or after the effective date of the New DVD6C License Agreement;

US$0.03 per disc for any semi-annual reporting period beginning on or after January 1, 2015, US$0.0275 per disc for any semi-annual reporting period beginning on or after January 1, 2016, and US$0.0225 per disc for any semi-annual reporting period beginning on or after January 1, 2017, for those licensees with no overdue or incorrect royalty reports or overdue or underpaid royalties (including back royalties) and otherwise in compliance with the New DVD6C License Agreement:
(ⅰ) as of the due date for payment of royalties for the immediately preceding semi-annual reporting period, or
(ⅱ) to qualify for the reduced rate for the first half of 2016, as of, and only if the New DVD6C License Agreement has been entered into on or before, July 31, 2016,

provided that a licensee who otherwise qualifies for the US$0.0275, and/or US0.0225 per disc rate shall be subject to the US$0.04 per disc rate for any period for which an audit has revealed an underpayment of royalties of greater than 3%.

So nope, that wasn't a high fee... and that is the fee on the price of the drive not the whole assembly that contained it. So if Nintendo would pay 30 usd for the drive on the launch (let's assume) it would mean 1,2 usd on royalty for the drive and less than 10 cent fee on the disc itself (that would sell for 60 usd anyway).

And Sony sold PS2 for 100 and made profit over it, and probably could sell for 50 we may never know (PS1 was sold for 50). DVD players were expensive, more expensive than PS2, but that doesn't necessarily means the drive itself were a lot more expensive than Mini DVD, and until you bring evidence it isn't a possible point to make. Unless you think 1-4 usd royalty on launch was that much important to make the mess of Mini DVD.

Yes, PS3 costed 800 to manufacture... but the real cost of the bluray drive isn't determined but estimative is around 100,00 on launch (yes very high, but not even close to being the sole responsible for the high price... and nowhere close to the more than 600 a bluray player costed at the time).

I couldn't find very fast the cost of the drives itself... but considering Gamecube launch on 2001 (over 18 months later than PS2) and DVDs already being sold on Japan since 1996 the drive wasn't as expensive as you may think, and Nintendo certainly had room for that analysis. And you yourself gave the main reason being piracy and not cost at first, so why did you change it?

You can keep telling yourself that N64 had bad support only because of the cartridge (it certainly was a reason), but considering the good games (including Tony Hawks) that were running on N64 a lot of games were possible on the cartridge. How good of a support did GC really get besides launch? Will you say the reasons for low support changed gen to gen and Nintendo were fixing one mistake to them discover another? Because since N64 their 3rd party support is laughable.

Again, we can say that one of their biggest mistake was N64 catridge format (size of games), Wii U dont have that problem so we cant say "all nintendos demons are still haunting them till this day", beacuse that clearly inst ture, but you can keep deny that pure fact. And again, how you can have just last gen most succfule generation in history of gaming if "demons of past still hunting you".

What is a price of fully capable DVD player that PS2 used at beginning of that gen!?

You lying youself if you think a lot of PS1 games were possible on cartridge that have max size of 64MB. Huge majority of PS1 games had size of several hundreds MB, how can you fit those size if you cartridge with max size of 64MB!? Some games definatly could fit even on 64MB but pure fact is that huge majority couldnt fit. Also GC had far more better 3rd party support the N64 had despite N64 was selling better, also pure fact. Actualy N64 is Nintendo console with smalest number of relased game, why do think that is a case!?