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Pemalite said:
DonFerrari said:

Agreed... but considering it's a cell shaded game and that textures seem simpler than other games worked by PS360, wouldn't that end up becoming a very small concession and geometry diminishing returns also end up as a small concession?

Perhaps end product graphical punch wouldn't differ more than 10% (ass pulled) difference between WiiU and PS360?

Yep it would. Art can play a larger role than graphics fidelity in how pleasing a game can look, really depends how a developer goes about things, hyper-realistic games tend to age faster.
There are some PS2/Gamecube games when emulated on PC can look pretty darn good even today.

Overall, I would be happy to play a Zelda on a 360 or PS3.

One less HW to worry about... but although I would like to have all Nintendo games available on my Playstation (or in your case all nintendo, xbox and playstation games on PC, with only exclusives taking a time to hit emulators) there is a charm to playing the game on the machine it was originally intended to work on.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."