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DivinePaladin said:
PieToast said:
Salt and Sanctuary. Bet no one ever played it here except me.

The developers were smart enough to say that they're making a "2D Souls" but actually make a Castlevania game. Because Dark Souls can also be loosely described as 3D castlevania. Though, to be fair, the RPG mechanics in S&N were very reminiscent of Dark Souls, and not the token stuff in Symphony of the Night.

It has good level design and eldrich horror. My favorite things I can find in any video game.

Forgive the double post, didn't notice this when I replied and I don't know if I edit the quote in that you'll see it as a direct reply on your end. 

 

What is the difficulty on Salt and Sanctuary? Like is it random Dark Souls esque difficulty or is it legitimately closer to Castlevania? Because the game looked beautiful but the Souls description personally turned me off because I just can't get into the Souls games. 

If you enjoy Castlevania, I'm sure you'll enjoy this game. My only criticism is that it doesn't have the music or a map. Maybe the ambience in Souls games worked to give them a little more atmosphere, but not in 2D imo.

As for the difficulty. Souls games are not as difficult as it's fanbase claims. Well... maybe they are but it depends on the player and how well they can remember the enemy patterns and how well they can manage their recourses, and players are punishment for their mistakes so they can learn for them. Even if you die, you still get a chance to get your Salt, souls or whatever back. 

You can always grind though. What's awesome about Salt and Sanctuary is that there's almost always a different branching path (secret or otherwise) you can go to, and you can skip some bosses altogether. If an area or a boss proved to be too difficult for you, then explore a different path and find more secrets on your way.



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