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Yep, RoTTR will not sell 'millions' on PS4, maybe eventually technically millions will be out there thanks to a combo of dropping to $20 and less rapidly, and being given away with PS+, but it's going to launch even worse than it did on X1.

The numbers will be so bad that it's unlikely that any future TR titles will get a AAA budget.

As for SFV, that's a failure in a completely different way. The lack of content, story, and general lack of polish added up to a mediocre to poor product for anyone but the most die-hard competitive SF players (and let's face it, the FGC community is tiny to the point of near irrelevance at best in the big picture).

Given equal ground, let's say both SFV and TR2015 both launched at 90+ metacritic games on all platforms with no exclusivity BS. TR would have sold at least double SFV if not more. Fighting games are niche, that's just reality. So for a fighting game to have a chance at decent sales, it's gotta snag a decent number of casual players who don't care or aren't focused on online competitive play. To do that, you need polish, a good/fun story, the multiple endings/good animation, etc. SFV had none of that.

There's a lot of blame to go around, both TR and SF have been disastrously mismanaged. But that's where the comparison really ends. RoTTR's two key failures were excluding the leading platform for the franchise and releasing at an absolutely worst-case date. (an issue they are hilariously repeating with PS4 RoTTR being sent to die this holiday season). SFV's failure is entirely due to being a bad/mediocre game for anyone but the tiny diehard fans, which is not enough to make it any reasonable success.

Apples/oranges, but both are moldy and terribly damaged franchises now. Failures.