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Snoopy said:

AMD and John Carmack said it himself that you can get out almost twice as much with a console than you can with a PC counterpart due to optimization. A 6tf console is equivalent to a 9tf = 10tf console easily.

You need to take into account the era that statement was made.
The PC didn't have low-level API's which drove up performance... And nVidia and AMD have spent many many many many years and tons and tons of cash and massive amounts of man hours in optimising their hardware AND drivers/software for the best possible performance.

For example, AMD took note of the PC transitioning from Direct X 9 to Direct X 10/11 and made shifts in it's GPU architectures so that it's hardware could better utilise newer rendering techniques, the result was a shift from VLIW 5 to VLIW 4 and then to Graphics Core Next.
And now we are seeing a similar shift with hardware being better optimized for Vulkan and Direct X 12 thanks to Graphics Core Next 4.

In Short, the PC is very different today in regards to optimization than it was in the Xbox 360/Playstation 3 and prior era's.

Not only that... But if you look at the newer consoles, they all have large and complex OS's, they even reserve more memory than a fully fledged Windows or Linux install would typically use, which eat's away at that 8Gb of Ram.

Do consoles still have an optimization edge? Heck yes. But it's not as large as it used to be...
And typically PC games have better graphics anyway, so it's not always Apples to Apples comparison.



--::{PC Gaming Master Race}::--