Intrinsic said:
Simple answer, is absolutely. And for a number of reasons. Though things like direct x, mantle...etc on the PC end aim to get more out of the chips but you will still get more oit of any console chipset than with a similar chipset in a PC. There are a number of inherited redundancies on the PC side, basically its strenght of being able to hash nearly any component together and get them to work is also its greatest weakness. Lots of legacy stuff have to be carried over to ensure compatibility. lets not also forget that on the PC end, under it all you are also running a very veey involved OS that is constantly managing lots of services. Take for instance, more Ram is alloted jist to move the mouse cusor on a PC than all pf the OS memory reserve on the PS3/360. Another key factor is optimization. The word gets thrown around a lot but seldom ever truly understood. A dev working on a console will know that the console build he has for it will work on eveey single console of that platform. With a PC, devs will habe to code for things that they wouldnt even ever need to consider on a console (its kimda why throwing in a SSD in a PS4 wouldnt yeild the gains it would yeild on a PC. |
AMD and John Carmack said it himself that you can get out almost twice as much with a console than you can with a PC counterpart due to optimization. A 6tf console is equivalent to a 9tf = 10tf console easily.