zorg1000 said:
We can get a general idea of how long these games took by looking at the release schedule of these teams. ND Cube was the developer of Animal Crossing: Amiibo Festival, here is their software output dating back to 2010. Wii Party-July 2010 Mario Party 9-March 2012 Wii Party U-October 2013 Mario Party: Island Tour-November 2013 Mario Party 10-March 2015 Animal Crossing: Amiibo Festival-November 2015 Mario Party: Star Rush-November 2016 They basically pump out a party game once a year on average so nothing suggests that Amiibo Festival took a long time to develop. Camelot Software Planning was the developer of Mario Tennis: Ultra Smash, here is their output dating back to 2007. We Love Golf-December 2007 New Play Control: Mario Power Tennis-January 2009 Golden Sun: Dark Dawn-November 2010 Mario Tennis Open-May 2012 Mario Golf: World Tour-May 2014 Mario Tennis: Ultra Smash-November 2015 They have released a new game roughly every 1.5 years, give or take a few months. Again based on their output, there is no reason to believe Ultra Smash took significantly longer than any previous title. |
cool -thanks- and i do agree Ultra Smash could not have taken long - i wish they had spent more time on it - may have been a better game