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zorg1000 said:
Dunban67 said:

considering the number and length of game droughts throughout the Wii U s lifetime,  it would seem they struggled making HD games to date-   If it took them a long time to make Amiibo festival and Mario Tennis (do we know how long the dev  time was for those) , then they would need to stop developig in hd

We can get a general idea of how long these games took by looking at the release schedule of these teams.

ND Cube was the developer of Animal Crossing: Amiibo Festival, here is their software output dating back to 2010.

Wii Party-July 2010

Mario Party 9-March 2012

Wii Party U-October 2013

Mario Party: Island Tour-November 2013

Mario Party 10-March 2015

Animal Crossing: Amiibo Festival-November 2015

Mario Party: Star Rush-November 2016

They basically pump out a party game once a year on average so nothing suggests that Amiibo Festival took a long time to develop.

Camelot Software Planning was the developer of Mario Tennis: Ultra Smash, here is their output dating back to 2007.

We Love Golf-December 2007

New Play Control: Mario Power Tennis-January 2009

Golden Sun: Dark Dawn-November 2010

Mario Tennis Open-May 2012

Mario Golf: World Tour-May 2014

Mario Tennis: Ultra Smash-November 2015

They have released a new game roughly every 1.5 years, give or take a few months. Again based on their output, there is no reason to believe Ultra Smash took significantly longer than any previous title.

cool -thanks-   and i do agree Ultra Smash could not have taken long - i wish they had spent more time on it - may have been a better game