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Miyamotoo said:

But in BotW gameplay demo we already saw that all those things fits great in game structure that is shown to us. Demo part wasn't empty playground and definitely you have nothing to assume that other parts of maps will be empty, actually we already know that some things were cut down from Demo in order not to spoile game.

NPC and quests will definitely be more complex than those in first 3D Zelda game. Last 3D Zelda, Skyward Sword had solid NPCs and quests, but problem was they were all around Skyloft, but here we have huge world to explore. About items we already saw some abilities and items in BotW that will be used very often in game, so I dont see any problem with that.

 

You're not seeing this the way I'm explaining it. I'm not saying the map will be empty. I'm not saying any part of it will be barren by default. All I'm saying is there's the chance that it will become empty for the player once Link has progressed too much, depending on how Anouma chooses to scale the world to Link, if there's any scaling at all. That is what happened in Metal Gear Solid V. The open world had a lot of nice places to go and explore, with content and things to acquire. Once you became too powerful and had a lot of gear and items? It made zero sense going back. All you wanted was to complete the mission and just be done with the world.

Let's look at this from a different angle. That second paragraph your wrote, is that a fact or is it something you'd love to happen? Because if it is the later, then there's always room for concern. You never know what Anouma will pull out, just what you'd hope him to do.