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Miyamotoo said:

Why you think it will be like Metal Gear Solid V!? We saw so many things and possibilities that game offer to player that MGSV doesn't. We saw just fragment of map and posibilitest that games offer to a player, later all be more far more complex and harder, like in evre other Zelda game.

You will not doing same thing over and over because you will get new abilities, new items, horse, glider, boat..you will have more complex shrines, dungeons, mountains, hills, forests, lakes, rivers...tougher enemies and mini bosses, towns, villages, NPCs, quests, colectibles, fishing, mini games, definitely more interactivity with world, more use of physics...fact is that all we saw in this E3 Demo is very impresive but thas is just a fragment of what game will offer to player, but you act like that is evrething that will offer to a player even only that is showed is pretty impresive.

 

Because the last game that advertised "so many possibilities" (i.e: Metal Gear Solid V) demonstrated that open-world areas don't mesh well with the overall structure of the game. You're saying the obvious of "you will get new things"; all I'm saying is that we should be concerned that with all those new gimmicks around, Anouma will make the world scale or else you'll be on an empty playground when all is said and done.

I mean, let's look at your NPC comment. NPCs are nice, but you interact with some like once or twice and be done with it. I never found myself speaking with anyone at Kakariko after the first time in OoT save for the windmill and the skulltulas guys. So the game might have 1,000 NPCs, that if they don't manage to scale them once certain events take place, the player will have zero desire to ever go back and interact with them. The same goes for everything else, really: it's cool to have new items, but if the world doesn't progress to allow room for all that item usage, then it's kind of wasted. Metal Gear Solid V gave the player hundreds of gadgets to play with, but then the enemies and enemy bases never really evolved, which made them moot or way too overpowered and broke the progression in favor of the player (which ironically made the open-world bad).