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Miyamotoo said:

How you know that problem is here balance!? Do you realise that whole Great Plateau region from Demo is basically just a tutorial, where Links get familiar with mechanics, weapons, enemies, shrines...do you relly thing whole world is exatly same like Platue region!? Off course not, Link will find stronger weapons and armor, but also there will much stronger enemies and mini bosses, much harder shrines and dungeons... Even Guardians at Plateau with one shot take you if I saw correct 7 pieces of heart, Nintendo also said there a places on that you cant go if you are weak.

 

The problem with open-world games will always be balance, hence why I made a generalization, I was not just talking about Breath of the Wild. You can obviously try and tell me that progression system will work perfectly fine, but neither you or me know about that until we actually play the game. Zelda franchise has never been a very difficult one, and how Anouma wishes to punish or gratificate players should somewhat make the world scale with it or else, again, we'll face the problem that the open-world will become barren at one point, being nothing than an annoyance that stands in the middle between Link and his next destination.