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Wright said:
Pavolink said:
I hope people was able to see in the trailer that the land mass is "empty" because that's the design of the game. The objective is to explore and be rewarded finding something cool, not that every inch will have something interesting.

There will be a lot of times during the game where you will walk for minutes and nothing will be in your way (outside of maybe some animals).

I'm ok with that, but can see from miles aways the ignorant comments about how the game is barren.

The problem here is balance. When you start playing you'll try hoarding every single thing you can get your hands on, so probably those first ten hours will be as joyful as any other, but with the extra of finding nice secrets and early-gear that will help your cause. What about when Link becomes OP? What about when you get unbreakable weapons, like the Master Sword (because I doubt that weapon can be broken)? What about when you have the ultimate armor? Will that balance still remain, or it will be a damn chore to get across the world and your only motivation is triggering the next story segment? Will Anouma make the world scale with you or it will become, inevitable, barren?

How you know that problem is here balance!? Do you realise that whole Great Plateau region from Demo is basically just a tutorial, where Links get familiar with mechanics, weapons, enemies, shrines...do you relly thing whole world is exatly same like Platue region!? Off course not, Link will find stronger weapons and armor, but also there will much stronger enemies and mini bosses, much harder shrines and dungeons... Even Guardians at Plateau with one shot take you if I saw correct 7 pieces of heart, Nintendo also said there a places on that you cant go if you are weak.