Tomb Raider as a brand has been severely damaged. As many have pointed out, TR2013 only crawled to the higher sales numbers after going into the bargain bin on console, and dirt dirt cheap on PC shortly after release.
The mismanagement of RoTTR was almost textbook bad.
(1)- Exclusive on a console that is nearly irrelevant in TR's biggest fanbase region : EU, and 2nd place even in the strongest X1 markets of US/UK.
(2)- Released into an absolutely worst-case release window, where it got devoured by FO4 and the following holiday rush of the big multiplats.
(3)- Released first on a console not really established to the brand. It would be akin to Mass Effect 2 releasing exclusively on PS3 during gen7, just nonsensical.
(4)- PS4 version delayed long enough to get jammed against a sure deluge of major multiplats as 8th gen really hits its stride.
I doubt RoTTR will chart outside of Europe on PS4 in launch month, and I also doubt we see another AAA budget TR game for at least 5 years if not longer.
Personally, I preferred TR 1 and 2 to anything that followed. I especially loathed the QTE fest and general tone of TR2013 and RoTTR. Lara went from fun/cheeky/Brendiana Jones to something so bland/forgettable that it just seems like a waste of the franchise. It would be like remaking the Goonies, only this time super emo/dark/self-serious. You can tell they were heavily influenced by Uncharted's success, but their writing is nowhere near as good, and after completing the two recent games I would struggle to name a single character besides Lara, and if I didn't already remember her name from the franchise I wouldn't even remember her.
For the people that enjoy it, great, more power to them, but I just found them aggressively derivative and mediocre, like a Zach Snyder film.







