Wright said:
Your second paragraph is probably the most important one, and the one that should give off the alarm signals, because if Anouma struggles to create a world that scales with Link we'll experience the same problem all other open-world games end up having. While it's not that hard to try and maintain a balance, the fact that progression is dependent upon the player himself, as Anouma himself has stated, there's probably the fear of a possible void on which you advance too much for the sake of the world, leaving Link underpowered, or likewise try and grind for items and such that put too much of an advantage, which both cases end up breaking the pace and making the world less interesting and more of a chore. Solving puzzles in dungeons is fun, by the way, but there's gotta be a purpose to that dungeon in itself. No one likes to solve puzzles without any kind of pay-off (and I'm not talking about the gratification of beating the puzzle per se, but the fact that the player should be loot-rewarded, like in Skyrim, if they want to give a nice incentive for players to keep engaging themselves in all these dungeons. |
Well we know each Shrine gives you that orb thing which effects your progression in some way. And there are treasures and such inside, some with some nice items if the Demo was any represenation. I'm more interested in how many enemy camps and colonies there will be.