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Pavolink said:
I hope people was able to see in the trailer that the land mass is "empty" because that's the design of the game. The objective is to explore and be rewarded finding something cool, not that every inch will have something interesting.

There will be a lot of times during the game where you will walk for minutes and nothing will be in your way (outside of maybe some animals).

I'm ok with that, but can see from miles aways the ignorant comments about how the game is barren.

 

Obviously no one is demanding some instant gratification every two steps. Walking a bit, even a lot of minutes in some instances, is required for almost any open-world game. Heck, there were moments in Red Dead Redemption (particulary in Mexico) where you could go with your horse for about twenty minutes and the only thing that would pop-up were some random plants and maybe a wild animal.

The problem here is balance. When you start playing you'll try hoarding every single thing you can get your hands on, so probably those first ten hours will be as joyful as any other, but with the extra of finding nice secrets and early-gear that will help your cause. What about when Link becomes OP? What about when you get unbreakable weapons, like the Master Sword (because I doubt that weapon can be broken)? What about when you have the ultimate armor? Will that balance still remain, or it will be a damn chore to get across the world and your only motivation is triggering the next story segment? Will Anouma make the world scale with you or it will become, inevitable, barren?

Look at Metal Gear Solid V, for example. The open-world does wonder those first ten/twenty hours, when Venom Snake is completely underpowered, Diamon Dogs is nothing but a bunch of unorganized mercenaries and you more often than not have to use enemy's equipment to get across a mission or else you risk going red numbers with your base income. You hoard all kind of plants, fulton all kind of animals, grab all kind of diamons in your path. But then you hit that point where you can basically destroy an enemy base almost without entering into it, because you can teleport, go invisible, capture enemies from afar and basically do all kind of weird shit that makes any point of exploration moot since nothing is going to top you there. And suddenly, a nice open-world becomes a damn chore, filled with inconsistent missions all across and all you wish was for some kind of fast-travel option that doesn't exist (There's one with the cardboards but it makes no sense and it's extremely limited), because you can't care for the world anymore.