By using this site, you agree to our Privacy Policy and our Terms of Use. Close

http://operationrainfall.com/2016/06/27/limited-run-games-interview-e3/

Really interesting interview with Limited Run Games.  I'm expecting big things from them in the coming months:

 

You are currently releasing Rabi-Ribi and Fault-Milestone, how were these games chosen?

Josh – They chose them. They were games that they were looking to bring to PS4 and Vita. They actually hired our studio, Mighty Rabbit, to work on the Fault-Milestone PlayStation ports.

 

Do you see this partnership continuing?

Josh – Yes, it’s our hope that we can get to some of the bigger titles like Clannad and Grisaia on physical media.

 

Do you have a set number of releases that Limited Run Games is aiming for?

Josh – The ideal amount of game releases a month is two. The max, I think we’ll ever do is four. We don’t want to oversaturate our own market. There might be a month that has more than four, but that’s not something we plan on doing often.

 

There’s been some talk that that you guys are looking to work with Koei Tecmo?

Douglas – I can say, “Yes, we’ve talked.” It’s just a matter of figuring out the logistics of it. Can’t go into further detail, but they’re interested in the idea.

Josh – Our goal is to start with the Arland trilogy for Vita.