HappySqurriel said:
Come on, its the new math ... $20 Million to develop $30 Million gross revenue -$15 Million profit! |
Some devs were quoted saying that you needed at least 500k to break even on a game for the PS3/360. Consider that higher budget games would need higher sales. Also consider that the price of games drops significiantly. For example, Halo 3 was an MS published game, and MS promised it all MS published games sold at $50 instead of $60. But there were places you could find Halo 3 for $30 around Christmas time. So not all sales were at $50.







