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I don't see any problem here, game is looking and playing great even we saw just small part of game (2% of map), impressions of media and people who played game are phenomenal.

Today its hard to make open world game and to expect that will be completely new and never seen before, saying that even for now we didn't see nothing that we didn't see in other games or different Zelda games, here all that "feels fresh and somehow different".


Very good article about Zelda BotW

We've all done this a hundred times outside of the Nintendo bubble, and recently. From CD Projekt Red's The Witcher 3 to Metal Gear Solid V to Fallout 4: Explore. Collect. Enhance. Quest. Repeat. Yet here we all are, entranced in the Nintendo booth, standing halfway up a mountain and rotating the camera to take in the full sweep of the kingdom of Hyrule. We trot about, pick apples from trees, climb things, fight a few largely identical monsters and try out the various weapons on offer. So far, so standard, but here it feels fresh and somehow different. Geppetto is at work.

The landscape evokes the animated films of Hayao Miyazaki. Fluffy clouds drift slowly by, trees and the long grass sway gently in the breeze. You can almost see the brush-strokes in the dappled sunlight. The Witcher 3 has scope to spare, but its beauty is often austere. This new, mostly-ruined Hyrule's horizon is home to volcanoes, towers and forests that promise adventure in a way that only Nintendo can.

The fundamentals may feel familiar, borrowed even, but already, it's doing what every Zelda game has done since 1987 – it's charming you.

http://www.rollingstone.com/culture/news/nintendo-is-changing-new-zelda-breath-wild-proves-it-e3-20160621?page=2