Teeqoz said:
Pretty much this. The same applies to games as well. AAA games should honestly retail at 75$ by now. |
I seem to recall paying $50 for NES cartridges back in the 80s, so definitely.
N64 carts had to resort to doing the whole variable price thing based upon memory/size of game due to the cost of ROM ICs in the 90s, but that was an anomaly as the industry had moved to inexpensive optical discs by that point.
There was a minor uproar over 7th gen games being priced at $60, but given the rising costs of development for "HD" games, it was far from unreasonable.
Of course rising development budgets mean the publisher is projecting higher unit sales unless being managed by financeers who have no idea what they're doing.
Games with small markets or low projected demand/sales should have their development budgets adjusted accordingly, which is more or less what the entire mobile market and to a lesser extent, the indy market lives by.







