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Jumpin said:
Xxain said:

You give one in return and ask for more.

We can look at Zelda's own history - Hyrule field in both OoT and Twilight Princess were uninteresting and empty. Dragon Quest 8 went with fully 3D rendered overworld. It was vast, absolutly nothing to do in it though, but for its time it was cool. I already mentioned MGSV. The first No More Heroes is another bad attempt.

 We have shenmue... which is not world open world in the same way todays open working games are. I cant think of one Japanese the used an open world environment that was towards detriment. 

Its absolutely fair to dismiss Japanese developers in their ability to make a good and engaging open world, wether because they dont do it or when they do try we have more cases of it been average to below than something great.  

Those games aren't open world. They're linear.

Okay. I will go through it again - The tag isnt point my concern.

Anytime a Japanese developer decides to make a game with expansive landscapes, wether they be openworld world genre like Fallout, GTA,MGXV ext OR just games with big areas like DQ8 or Zelda,FF155 they dont do a good job of making them interesting.