Jumpin said:
Xxain said:
You give one in return and ask for more.
We can look at Zelda's own history - Hyrule field in both OoT and Twilight Princess were uninteresting and empty. Dragon Quest 8 went with fully 3D rendered overworld. It was vast, absolutly nothing to do in it though, but for its time it was cool. I already mentioned MGSV. The first No More Heroes is another bad attempt.
We have shenmue... which is not world open world in the same way todays open working games are. I cant think of one Japanese the used an open world environment that was towards detriment.
Its absolutely fair to dismiss Japanese developers in their ability to make a good and engaging open world, wether because they dont do it or when they do try we have more cases of it been average to below than something great.
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Those games aren't open world. They're linear.
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Okay. I will go through it again - The tag isnt point my concern.
Anytime a Japanese developer decides to make a game with expansive landscapes, wether they be openworld world genre like Fallout, GTA,MGXV ext OR just games with big areas like DQ8 or Zelda,FF155 they dont do a good job of making them interesting.