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Hynad said:
Xxain said:

I am aware of that, but because it doesn't change my concern I didnt bother with it. Open world or big expansive landscapes: Japanese games have never been good at these, because they dont understand the type detail that needs to go into them to keep them entertaining. Most players of MGSV said why couldnt the game just be composed of multiple mission areas with side ops as optional task during them? There was really no need for open world in MGSV. They did nothing with all that vastness and that is the primary problem when Japanese developers attempt to emulate open world. 

That's one example. Care to provide some more? Doesn't seem fair to dismiss all the japanese developers for just one game that didn't please you...

I remember a game series called Shenmue. It basically started/revolutionized the modern era of open-world games, and there were quite a bit of stuff you could do in it... 

Except for this one, I don't recall many games from Japan that aimed for sandbox/open world gameplay. JRPGs are the closest that come to mind, and they have their own strength and weaknesses compared to western open-world games, but are still no aiming for the same kind of vibe and gameplay sensibilities/philosophies.

You give one in return and ask for more.

We can look at Zelda's own history - Hyrule field in both OoT and Twilight Princess were uninteresting and empty. Dragon Quest 8 went with fully 3D rendered overworld. It was vast, absolutly nothing to do in it though, but for its time it was cool. I already mentioned MGSV. The first No More Heroes is another bad attempt.

 We have shenmue... which is not world open world in the same way todays open working games are. I cant think of one Japanese the used an open world environment that was towards detriment. 

Its absolutely fair to dismiss Japanese developers in their ability to make a good and engaging open world, wether because they dont do it or when they do try we have more cases of it been average to below than something great.