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Xxain said:
Hynad said:

Final Fantasy XV won't pull it off, nor does it need to because it isn't an open world game.

It looks open world because of its expansive landscapes, but the game won't be much different from the more "open" Final Fantasy titles of yore (as in not a straight line like FF X and XIII). The developers stated that the world won't be fully open to you from the get go, and will follow what's been standard progression for the series in titles like FF VI for example. In which the world would open the more you advance through the story or when you get access to airships and the likes later in the game. 


I am aware of that, but because it doesn't change my concern I didnt bother with it. Open world or big expansive landscapes: Japanese games have never been good at these, because they dont understand the type detail that needs to go into them to keep them entertaining. Most players of MGSV said why couldnt the game just be composed of multiple mission areas with side ops as optional task during them? There was really no need for open world in MGSV. They did nothing with all that vastness and that is the primary problem when Japanese developers attempt to emulate open world. 

That's one example. Care to provide some more? Doesn't seem fair to dismiss all the japanese developers for just one game that didn't please you...

I remember a game series called Shenmue. It basically started/revolutionized the modern era of open-world games, and there were quite a bit of stuff you could do in it... 

Except for this one, I don't recall many games from Japan that aimed for sandbox/open world gameplay. JRPGs are the closest that come to mind, and they have their own strength and weaknesses compared to western open-world games, but are still no aiming for the same kind of vibe and gameplay sensibilities/philosophies.