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What really innovates this game is the non-linear puzzle solving and exploration. Every Zelda game before it always had puzzles that explicitly relied upon a specific item you got in the dungeon (bow & arrow, hookshoot, bombs, etc). Those same items would largely define where you could and could not go. With exception to needing the paraglider to get off the plateau, in Breath of the Wild you can use really any item or process you want to traverse the world and the dungeons.



I predict NX launches in 2017 - not 2016