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Torbjorn is getting a console nerf: http://kotaku.com/overwatch-s-torbjorn-is-getting-a-nerf-on-consoles-1782617429

The long and short of it is that his turret is getting a 30% damage reduction to help account for the fact that, generally, console players can't shoot as accurately as the mouse and keyboard PC players towards disabling turrets effectively. The damage reduction should help players close the gap a bit more easily to fight the turrets.

The fleshy will still die, the reaction time will still be instantaneous, and the range will still be pretty much the entirety of any straight line in any map, but Torbjorn should be just a little easier to handle.

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Personally, I think the turret itself was only a small part of a bigger issue with Torbjorn, and that's the speed that his ultimate charges. I've watched his ultimate charge as a turret causes damage, and that gauge ticks up stupidly fast. Then it triggers the turret into super mode, heavily fortifies Torbjorn himself, and boosts his power with his long range hit and short range shotgun blast. He is too versatile for his own good and has the best of about four different worlds.

That would basically all be easier to handle and force the Torbjorn players to actually play a bit more if the turret either did not charge the ultimate, or contributed significantly less to the gauge. The turret nerf is at least a good start.