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Zappykins said:
Pemalite said:

The Wii wasn't a quad-drupling of pixels, it looks worst than merely a blocky image.
You were upscaling 640x480 to 1280x720 or 1920x1080.

For 720P you were doubling the Horizontal Pixels, whilst vertical pixels increased by 50%. - You see the problem with that now, right? You are stretching square pixels into rectangles. - Regardless of how you try to upscale that, it will always look a little funkier than the quadrupling of pixels allowing for a perfect 1:1 scaling.

I don't think you are following me at all. 

The Wii isn't upscaled, that's the problem.  The image is just stretched. The TV can stop it from stretching with the correct settings.  It's the lack of good upscaling and anti aliasing which would fuzzy that 4 pixel block depending on what it's neighbors do.  It becomes more blury, but gives up the blocky. 

Maybe this image will help:

 

Upscaling isn't going to magically add detail to an image.

You are also forgetting that TV's come with an upscaler and will upscale all non-native inputs, so saying that the Wii has no upscaling is entirely inaccurate.

All modern consoles perform Anti-Aliasing.

Again, upscaling 480P to 720P or 1080P is nothing like running 1080P on a 4k panel.



--::{PC Gaming Master Race}::--