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curl-6 said:
Turkish said:

Not that I can see from the gameplay from e3. Gears 4 gives off the same feel as Gears 1. UC4 is also a major overhaul from the way the game is presented, it's actually twice as long as the other UC games, the pacing is different and you now can choose to play rambo or go stealthy.

In Gears 4, players can now reach over an enemy's cover and yank them over to kill them, and the mantle kick (which itself wasn't introduced until Gears 3) has been redesigned so that you can run, vault over an enemy's cover without stopping, kick them in the process, and transition to a melee kill.  You can use this to vault over unoccupied cover without having to slow down/stop. 

So like UC4, Gears 4 expands on the gameplay of prior entries while sticking to the same core formula. Both games tweak the specifics, but neither does anything drastically new.

It still looks like Gears 1 to me, your character moves like Marcus from the first game, you go in a area, then go from cover to cover popping out locusts the same way you did in 1, the shooting looks the same from Gears 1 with the same reticul, same weight. Due to the open level design, the shoot outs play very differently in UC4, enemies now flank you, or you can flank them, your covers get destroyed, you have to move constantly. Hell, there's heavy recoil to the guns now forcing you to play differently. The previous games were stationary, you wait in a cover, pop baddies, then the second wave comes behind you etc. Gears still looks like this to me.