The 360 failure rates will depend on people's use of it, and the time frame involved.
MS apparantly didnt factor into the 360 the "geek time" that gamers will put into the 360. They were probably just looking at casual gamers and said , " oh well this is all ok " LOL.... it wasn't.
Also, if you track all 360's say a year or 1.5 yrs after purchase, the % of their breakdown will climb.
It's just video game statistics either way...







