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MikeB said:

The Eyetoy is another example of a pretty successful peripheral that got released years after the PS2 itself here in Europe.

Peripherals like the Eyetoy are exactly what I'm talking about. It's a niche product (I'm quite confident that no more than 5-10% of the PS2 install base owns one) which plays a very limited number of games. How many total games are compatible with the Eyetoy? I have no idea, but I'd be shocked if it were more than 25. Remember, the PS2's total library of games is approaching 10,000 at this point. Eyetoy games are a drop in the proverbial sea of PS2 titles.

Also, look who's publishing those games you listed: Sony. You don't see third parties leaping at the chance to make Eyetoy games, do you? The install base is too low for anything beyond a limited selection of games, which Sony can easily fill themselves. The market just does not exist to support hundreds of Eyetoy games - not enough people own the thing!

Peripherals can absolutely be "pretty successful". But you can't reinvent your console around a new control scheme years after it's been released. That's an impossibility. As I said initially, Sony may be able to do enough sales to make a profit off this kind of a venture - just nowhere near enough to make any kind of dent in Wii sales.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)