curl-6 said:
Grass, brush, many of the trees, boulders, pebbles, smaller animals, etc, are all in scale with people. Cliffs and mountains aren't any bigger than in real life. There are some giant trees and stuff, but that's the sci-fi aspect. |
I've gotta agree with curl here. There'd be more of an argument if the textures were stretched as hell when on foot or if there was an explicit lack of small detail, but considering the amount of focus that IS put on the human side of the game, that falls apart a bit. Unless explicitly designing a game to be detailed at two different scales is also part of the parlor tricks, in which case I feel like that's a case of shifting goalposts to fit the narrative.
The only place I can say I really felt that there was a scaling problem was in NLA itself. I never bought the cars compared to skells or why the streets were so narrow, even from the previews. That sort of just felt like how poorly done the same idea was in Zone of the Enders.
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