spemanig said:
Either you don't understand what I'm saying, or we're at a fundemental disagreement. The player is definitely not supposed to feel small in the way that XCX achieves this. It's not a stylistic choice. It's very clearly a technological short cut. Being in a Skell doesn't make you feel like you're in this giant mech in this giant world, it makes you feel like the mech is human sized in this not-so-big video game arena. |
I still don't agree with you, so its a fundamental disagreement I'm afraid (not trying to pick a fight btw just contrasting my point of view against yours). The Skells are big in relation to the players when you are in confined areas. Skells also feel giant close to the creatures you normaly face on foot, and even sized x the biger ones youd dare to fight without a Skell, but they are still dwarfed by a bunch of enemies. When you are on the open world they pull the camera back and widen the shots when you are on a Skell exactly because they want to show you the world is so vast even the Skells are quite small in it. To be fair Skells are not even close to the bigest creatures, vegetations and structures in the world.
I sorta agree on one point tough, the game 100% have a bunch of technical shortcomings, it tries to overcome them with some not so fancy shenaningas, but saying its world is a "not so big arena" and that making you feel small in it is not a stylistic choice is wrong in my opinion.







