| Intrinsic said: . Then you have completely missed the point. Motion controls before meant you had to hold your hands up, cause the camera was tied to your gun. now, you don't. The camera is tied to your head and the gun is being tracked independently. You can even have the gun behind ur back and look down and see ur characters hands behind his back. This is why I say this is a game changer. And something VR allows to happen. VR is tracking the gun and your head seperately, so you don't have to be constantly holding the gun up in front of you. You can even fire from the hip. |
unless you're intent on shooting your own feet you'll still need to hold the gun up.
also, psvr at least (i'm less faimilur with OR and Vive) the gun still needs to be in front of you to track well. the camera still needs to see the light ball thing. the tracking is pretty immessive but there is still a lag and occasionally offsets to deal with. i can see them in the video embedded between this post and the one i'm quoting.
i'm not being completely dismissive of VR but i don't see it really solving my core complaints with motion controls either.








