GribbleGrunger said:
Put youself in the developers position. You've been working on a game for two years and you're now in the polishing phase with a release date of October. Suddenly you find yourself having to not only polish the code but make it Neo compatible. That's going to annoy a few developers. If they'd mandated that games 'developed' after October require Neo mode then it would have been integrated into the development process from the beginning. It's till more work but not as bad as suddenly finding out you're not as close to completion as you thought, and it could in some circumstances lead to a delay. |
If a dev is developing a 900/1080p game for PS4 at 30fps I really see no issue for them putting it at least at 108030fps on Neo

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







