Alby_da_Wolf said:
Yes, engines that scale up and down well can do wonders, and games with large budgets can also have different sets of textures optimised for different resolutions, maybe even more detailed models, with more polygons. In the worst case, higher res and more powerful versions of effects that can be applied without explicit implementetion in the game, like AA, can still make a game look better, without jaggies, with crisper but smoother edges, and so on, in this case though the improvement from SD to full HD is hugely more noticeable than from full HD to 4k. |
...You are missing the point completly...
They ALREADY "downscale" games to match the consoles, there will simply be less/zero downscaling on Neo/Scorpio.
Look at the Multiplatform comparisons where they compare PC, Xbox One and Playstation 4, the PC always has a few extra graphics effects, heck even a light-weight game like Overwatch has more refinement on PC.

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