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AsGryffynn said:
Ganoncrotch said:

But you acknowledge that this game isn't due until next year and that current builds of it obviously aren't final, but suggest that a non locked frame rate is out of the question for this PC release?

And from wiki

Platform(s) Xbox One, Microsoft Windows

This isn't knocking an Xbox one game, it's just pondering if what was shown off on stage was the X1 version in the works or would have been more likely to have been the PC version since obviously with so much time left before launch optimization for the platforms wouldn't be complete yet so it would be far easier to get any build running on a PC while an X1 might not have handled unoptimized code as well as what was shown.

Take this as "meaningless fearmongering detracting" if you wish, or you could just read it as a question about a game launching on 2 platforms.

The thing is, even for a game of this scale, higher frame rates should be easy. While close, it definitely fluctuates. Either they used a rather weak PC or an Xbox One... Of course, there's the third option... Using a dev kit. A PC with Xbox One tier parts might be one of the platforms they used to showcase the game, but it makes no sense to showcase it in a PC if it's dropping below 30 FPS unless they wanted to give us an impression of how it'd run on the XONE... 

It is easy to get higher than 30fps in open world games on consoles?