Pemalite said:
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Yes, engines that scale up and down well can do wonders, and games with large budgets can also have different sets of textures optimised for different resolutions, maybe even more detailed models, with more polygons. In the worst case, higher res and more powerful versions of effects that can be applied without explicit implementetion in the game, like AA, can still make a game look better, without jaggies, with crisper but smoother edges, and so on, in this case though the improvement from SD to full HD is hugely more noticeable than from full HD to 4k.
To put it short, no doom and gloom, sure, but also no heaven granted without some additional efforts, and even more efforts required to get the most from the powerful model while keeping the same game compatible with the base one too. Probably for the most ambitious games the best solution to offer the best, but save some money, will be to develop for the high-end model and downscale for the base one.







