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captain carot said:
Swordmasterman said:

The difference is that they would need to make a game for a Console 4.5x weaker and it need to run nice on that console,  they would not have time or aim for the Scorpio so the Resolution and the Frame Rate would be the only things that would change. Like the Neo, the thing can be different for the Neo if the focus is just 1080p 60fps and not 4K.

Wrong. That work is done. At least with every multiplat that releases on PC. Also, it's the GPU that is up to 4.5 times more powerful. So basically the first console says 'i'm a Scorpio' and the game says 'fine, here's your high res textures and that shiny shader effect, please render' while on the other hand the second console says 'i'm old and weak but they don't pay my pension' and the game says 'ok, take that low res framebuffer, medium size textures and don't do that shiny stuff'.

Devs might take higher resolution only, it's not that difficult to add detail, especially if all that work is done for PC already.

Devs don't make the PC version this way, they make avaliable a lot of Setting options for the user to chose what will use but they need to hit in the Exactly perfect Resolution/frame/text/shadows/light if they want to use Scorpio's power, If something don't work on the PC the user will just drop the text/resolution/shadow, this is not possible on the Console market neither the console owners would like to have to change settings.