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I only played ocarina for the first time this year on my 3ds and absolutely loved it. Played Majoras afterwards and it was good still but not as good.

While the tone of Majora's Mask makes for an interesting change the structure of the game does not feel good to me. While ocarina was a masterpiece with phenomenal pacing, Majora's Mask gives you a little freedom, and unfortunately in this case freedom wasn't a good thing.

The town is crammed full of events and side quests that rather then add to the game by being procedurally introduced in my opinion detract from the game by being thrown at you all at once. There's so many side activities and events open from the start that it in my opinion detracts from the game and completely destroys any notion of pacing.


You start ocarina you find a sword and shield, then you go to the great deku tree, then you go see the princess at the castle. But in Majora you get to the starting town and you can do whatever the fak you want.


The dungeons themselves are good, just as good as ocarina, the world itself is fascinating... but yeah the only problem with Majora's I have is structure and pacing. It's actually a game I feel could have done with being MORE linear, ocarina gave more guidance and as such could pace itself and gradually open up. Majora's pretty much throws you in at the deep end, and for me it's just nowhere near as enjoyable.

Ocarina was near flawless in my opinion.