Conina said:
That's totally subjective where you draw the arbitrary line of "good enough".
Yeah, good graphics take up a lot of resources. But you are forgetting that these resources to spend for games would be smaller, if graphic standards were frozen on 2003 levels. A lot of people wouldn't be interested in these games and wouldn't spend money for video games. Ockham's razor: if better graphics wouldn't broaden the audience and improve sales in general, the publishers wouldn't invest in that area. |
I never said that graphics have no impact in a game's enjoyment. I simply state that this value is PURELY RELATIVE.
Take the example of television. As long as you remain with the same model at home (and don't look around too much), you are fully able to enjoy the content shown for as many years as you want to. If, suddenly, after a decade or so, you decide to purchase the newest product on the market, you would be, at first, amazed with the quality of the image. After a week or two, however, you will not even register anything special about the image quality. Going back to your old model, the shows suddenly become unwatchable - your eyes having adjusted to a higher standard. And the problem is, the negative effect lasts longer than the positive one, thamks to an innate cognitive bias that we possess.
Publishers invest in graphics, because it has a double effect - temporarily improving what the consumer thinks of their product, and making it more difficult for the consumer to appreciate the competition.
However, for the consumer, on a long term, the overall effect of ever improving graphics is nill (or even negative, because, as stated beforehand, we perceive underperformance more than overperformance).
Bet with PeH:
I win if Arms sells over 700 000 units worldwide by the end of 2017.
Bet with WagnerPaiva:
I win if Emmanuel Macron wins the french presidential election May 7th 2017.







