Hynad on 19 June 2016
| Cerebralbore101 said: Graphics haven't improved at the rate that they used to. Going from a late NES release to a SNES launch title was like night and day. The same is true for SNES to N64, and N64 to GC. When you look at a late XBO release and compare it to a XB360 launch title that change simply isn't there anymore. The same goes for when you go from a late PS3 game to a launch PS4 game. Just look at the PS3 and PS4 versions of DS2. There isn't a very big change there. We are rapidly approaching the point where graphics just can't improve anymore. What people don't understand is that you have to pay artists in order to get better graphics. To get that small improvement from a PS3 title to a PS4 title, you need to have your artists working twice as many hours. Just to get graphics at a PS3 level you need to hire the top 20% of artists in the industry. To get graphics at a PS4 level you need to hure the top 5% of artists in the industry. Most of the people who have gotten to that level of artistic talent, when it comes to 3D modeling, have done so at the expense of their own personal lives. Oftentimes these artists are shallow, unimaginative people, because they have led dull drab lives. The end result is a dull drab art direction, presented at 4k quality, with huge textures, and two hundred thousand polygon scenes. |
Biggest pile of BS i've read in a while here.
Especially the bolded part.







