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Fei-Hung said:
daredevil.shark said:

There was a thread in neogaf which indicated gears of war IP ownership costed $70 to $100 million and rise of the tomb raider deal was $40 to $50 million. And given the number of AAA games from Microsoft it hadn't surpassed $1 Billion yet. Because if it's above $1 Billion then their biggest competitor might have spent $3 to $4 Billion in games. It's impossible.

If gears IP cost $70Mil, and to remaster the collection and make the new one cost $120Mil, that alone is almost $200Mil.

 

Since then, they have paid to make Sunset Overdrive, Forza 4, Forza Horizon2, Forza 5, Forza Horizon 3, Ryse, Halo 5, Quantum Break, KI, RotTR, Dead Rising 4, Scalebound and TF. 

 

There is no way all of those came in under a billion. Ryse and Quantum Break alone probably cost $200+ million due to length of development and the production of game and TV segments.

 

I agree, Sony probably has spent more, but they probably saved money for using first parties and made more profit on them too.

Expending 200M to have a Gears remaster doesn't seem like a very wise decision on my opinion... and another 100M on Ryse then I won't even begin, and unfortunatelly QB hasn't got all the good review iit was expected.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."